Personal Projects Personal Projects
Personal Projects Personal Projects
Personal Projects Personal Projects Personal Projects
2024 / 2025
A personal research space where I experiment with abstract and more concrete visual ideas to explore new techniques, understand visual concepts, and continuously evolve my creative process. These studies serve as a playground for innovation and help shape future work while enriching my portfolio.
Category:
R&D
Clients:
Insects & birds
Duration:
From 1 day to 1 week each
Location:
Europe
A personal case study in which I challenged myself to develop a full animated sneaker spot entirely on my own — from concept and storyboard to modelling, texturing, and animation. The piece features a purple-toned sneaker emerging through a seamless transition triggered by a floating leaf, landing on an abstract flower-like rock on an isolated island. Crafted in Blender using Geometry Nodes for the floral motion and a particle system for the leaf, the result blends a soft yet adventurous mood. This project explores visual storytelling and technical experimentation, aiming to diversify my portfolio toward footwear and lifestyle while reflecting my creative touch.
A personal case study in which I challenged myself to develop a full animated sneaker spot entirely on my own — from concept and storyboard to modelling, texturing, and animation. The piece features a purple-toned sneaker emerging through a seamless transition triggered by a floating leaf, landing on an abstract flower-like rock on an isolated island. Crafted in Blender using Geometry Nodes for the floral motion and a particle system for the leaf, the result blends a soft yet adventurous mood. This project explores visual storytelling and technical experimentation, aiming to diversify my portfolio toward footwear and lifestyle while reflecting my creative touch.
A personal case study in which I challenged myself to develop a full animated sneaker spot entirely on my own — from concept and storyboard to modelling, texturing, and animation. The piece features a purple-toned sneaker emerging through a seamless transition triggered by a floating leaf, landing on an abstract flower-like rock on an isolated island. Crafted in Blender using Geometry Nodes for the floral motion and a particle system for the leaf, the result blends a soft yet adventurous mood. This project explores visual storytelling and technical experimentation, aiming to diversify my portfolio toward footwear and lifestyle while reflecting my creative touch.
A personal case study in which I challenged myself to develop a full animated sneaker spot entirely on my own — from concept and storyboard to modelling, texturing, and animation. The piece features a purple-toned sneaker emerging through a seamless transition triggered by a floating leaf, landing on an abstract flower-like rock on an isolated island. Crafted in Blender using Geometry Nodes for the floral motion and a particle system for the leaf, the result blends a soft yet adventurous mood. This project explores visual storytelling and technical experimentation, aiming to diversify my portfolio toward footwear and lifestyle while reflecting my creative touch.

























A procedural exploration created in Blender using an automated Geometry Nodes rig to generate adaptive structures with a distinctly technical aesthetic. Entirely built and animated procedurally, this study investigates modular forms, material interplay, and system-based design as potential visual direction for tech-oriented branding. The piece serves as a personal experiment to refine workflow efficiency and explore how abstract architecture can translate into identity concepts for innovative firms.
A procedural exploration created in Blender using an automated Geometry Nodes rig to generate adaptive structures with a distinctly technical aesthetic. Entirely built and animated procedurally, this study investigates modular forms, material interplay, and system-based design as potential visual direction for tech-oriented branding. The piece serves as a personal experiment to refine workflow efficiency and explore how abstract architecture can translate into identity concepts for innovative firms.
A procedural exploration created in Blender using an automated Geometry Nodes rig to generate adaptive structures with a distinctly technical aesthetic. Entirely built and animated procedurally, this study investigates modular forms, material interplay, and system-based design as potential visual direction for tech-oriented branding. The piece serves as a personal experiment to refine workflow efficiency and explore how abstract architecture can translate into identity concepts for innovative firms.
A procedural exploration created in Blender using an automated Geometry Nodes rig to generate adaptive structures with a distinctly technical aesthetic. Entirely built and animated procedurally, this study investigates modular forms, material interplay, and system-based design as potential visual direction for tech-oriented branding. The piece serves as a personal experiment to refine workflow efficiency and explore how abstract architecture can translate into identity concepts for innovative firms.
A personal research space where I experiment with abstract and more concrete visual ideas to explore new techniques, understand visual concepts, and continuously evolve my creative process. These studies serve as a playground for innovation and help shape future work while enriching my portfolio.
A multidisciplinary study focused on unifying hand-drawn design with procedural and AI-driven techniques. The central form was sketched in Procreate, vectorised in Illustrator, and then imported into Blender for simulation refinement using cloth dynamics. The flowers were entirely procedural in Geometry Nodes, allowing full control over colour, shape, sub-element behaviour, and animation. Metallic elements were conceptually generated through AI, converted to 3D and integrated into the scene with animation modifiers. Final look development and compositing were refined in After Effects. The piece explores the coexistence of organic softness and artificial precision through an experimental, cross-software workflow.
A minimal procedural study created using metaballs and Geometry Nodes in Blender. The focus was to explore fluid, evolving forms while testing a chrome–transparent animated material on a continuously morphing surface. This experiment aims to capture a sense of liquid motion and reflective light behaviour through simple geometry, serving as a foundation for future explorations in fluid-inspired motion design.
A minimal procedural study created using metaballs and Geometry Nodes in Blender. The focus was to explore fluid, evolving forms while testing a chrome–transparent animated material on a continuously morphing surface. This experiment aims to capture a sense of liquid motion and reflective light behaviour through simple geometry, serving as a foundation for future explorations in fluid-inspired motion design.
A personal research space where I experiment with abstract and more concrete visual ideas to explore new techniques, understand visual concepts, and continuously evolve my creative process. These studies serve as a playground for innovation and help shape future work while enriching my portfolio.